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Average Fun Rating: | 7.7/10 (153 ratings/98 comments) [ Add Your Rating! ] | |||||
Manufacturer: | Williams Electronics Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams] | |||||
Date Of Manufacture: | March 23, 1987 | |||||
Model Number: | 554 | |||||
Common Abbreviations: | F-14, F14 | |||||
MPU: | Williams System 11A | |||||
Type: | Solid State Electronic (SS) | |||||
Production: | 14,502 units (confirmed) | |||||
Serial Number Database: | View at The Internet Pinball Serial Number Database (IPSND.net) (External site) | |||||
Theme: | Adventure - Combat | |||||
Notable Features: | Flippers (4), Pop bumper (1), Slingshots (2), Standup targets (20), Ball kicker lanes (3), Jagov kicker (kicks ball towards flippers at high speed). Multiball (4 ball), Spinning target (1), Vertical upkicker (1), Left outlane kicker. Three rotating beacon lights on the top of the backbox. Has speech. | |||||
Concept by: | Steve Ritchie | |||||
Design by: | Steve Ritchie | |||||
Art by: | Doug Watson | |||||
Mechanics by: | Craig Fitpold | |||||
Music by: | Steve Ritchie, Chris Granner | |||||
Sound by: | Bill Parod, Chris Granner | |||||
Software by: | Eugene Jarvis, Ed Boon | |||||
Notes: | This game has two 7-digit alphanumeric score displays and two 7-digit numeric-only score displays. Designer Steve Ritchie tells us that there were 10 prototype games made. He also says that, while the X in the serial number means "prototype", this was not used consistently at Williams. One of these games is pictured in this listing with serial number 554-X 94222. The cabinet art design was deemed too plain and was changed for production. The clear flash lamp domes along the back wall of the playfield were too blinding during play, and all were later changed to a red color. The beacons on top of the backbox also were too bright and so their domes were later changed. Included in this listing is a close-up image of a production game having the clear flash lamp domes that were used on the prototypes. This game has the production cabinet artwork. Its backbox beacons look to be the production ones. Reportedly, Early Production models still used the clear domes, but its later serial number of 554 198595 conflicts with that idea. Another later serial number of 554 196508 belongs to a game having prototype MPU ROMs labeled 'PROTO5'. For this reason we have marked as a Proto Another game pictured here has serial number 554 95836 and has the clear beacons and extra flash lamps like a prototype, but has production cabinet art. The board ROMs are Version 1. The speaker grills have no "W" or any evidence of red paint. The speaker panel itself is attached to the backbox with adhesive instead of being held by an H-shaped support strip. The strip on this game is U-shaped to hold only the backglass above it. Unique to this game is that all the flash lamps have insulation around them. We use the low serial number to classify this example as Early Production. One other such game was discussed on a pinball newsgroup as having the glued speaker panel and the insulated flash lamps, but its speaker grills did have the "W" painted on them. Based on the above examples and their serial numbers, we do not know how to expect which games in the run would be the 10 prototypes of which Steve Ritchie is aware. Because game owners can easily replace their flash domes and beacons with clear versions, this can further the uncertainty. Later playfields in the run had their two flashers disabled and removed because bending targets caused electrical shorts which then damaged the switch matrix. The clear flash domes on these playfields were replaced with red ones. We also note that the playfield layout charts in the manual all depict a third slingshot positioned between the two sets of standup targets at the top of playfield. However, production games do not have this third slingshot. One chart indicated the presence of a 3-inch wireform in apparent conflict with the path of the slingshot kicker (as drawn). According to Steve Ritchie's website, he and his brother Mark Ritchie were the voice talent for this game. Comments from designer Steve Ritchie: F-14 had a first-ever kickback device that fired the ball straight back at the flippers at very high speed, called the Jagov Kicker. F-14 was the first game with "Autosave", which meant the player could have the ball back if it drained prematurely [at the start of a ball], was shot down between the flippers by the Jagov Kicker, or drained during the onset of multiball, etc.
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Marketing Slogans: |
"It's fast. It's furious. AND IT FIGHTS BACK!" "Williams Pinball #1 in the world (from the display panel: see also Space Station's display panel)" | |||||
Photos in: |
Arcade Treasures, page 156 The Complete Pinball Book, pages 32 and 233 The Pinball Compendium 1982 to Present, page 83 Mike Pacak's Pinball Flyer Reference Book A-F Pinball Trader, Vol 1 No. 6, July-August 1987, page 7 | |||||
Rule Sheets: |
F-14 TomCat Rulesheet Version 0.9 (Feb/23/1997), by Damon Beals F-14 Tomcat Rulesheet, by Chris Lopez | |||||
Easter Eggs: | Available at Cows and Easter Eggs (External site) | |||||
ROMs: | 173 KB | ZIP | Game ROM L-1 | [Williams Electronic Games] | ||
76 KB | ZIP | Prototype ROMs | ||||
Documentation: | 7 MB | Instruction Manual (May 1987, schematics pages 51a to 60a are cut in half) | [Williams Electronic Games, Inc.] | |||
634 KB | Preliminary manual for prototype machines | [Williams Electronic Games, Inc.] | ||||
37 MB | Schematic Diagrams (manual pages 51a to 60a) | [Williams Electronic Games, Inc.] | ||||
Service Bulletins: | 64 KB | Service Bulletin #41 | [Williams Electronic Games, Inc.] | |||
690 KB | Service Bulletin (no number, undated, to resolve binding diverter gate assembly) | [Williams Electronic Games, Inc.] | ||||
Files: | 528 KB | F-14 TOMCAT Typical A/C Solenoid Circuit (undated) | [Williams Electronic Games, Inc.] | |||
332 KB | Instruction card | |||||
157 KB | Instruction Card 16-554-1 (bleached copy) | [Williams Electronic Games, Inc.] | ||||
20 KB | Price Cards - 3 ball and 5 ball | [Williams Electronic Games, Inc.] | ||||
Images: (click to zoom) |
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