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Supersonic


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Supersonic / IPD No. 3419 / 1977 / 1 Player
 
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Average Fun Rating: [ 7 stars - Click for comments ]    7.2/10  (7 ratings/5 comments)        [ Add Your Rating! ]
Manufacturer: Zaccaria, of Bologna, Italy (1974-1987)
Date Of Manufacture: 1977
Type: Electro-mechanical (EM) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Aircraft - Historical - Travel
Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Standup targets (6), Kick-out hole (1). End-of-ball bonus. 3 or 5 ball play. Optional biri-biri sound. Two rows of yellow arrows represent airline flights. Advancing the London flight to New York lights the rollover buttons in upper left lane for 10x their value. Advancing the Paris flight to New York lights the kick-out hole for Special. Getting the Special illuminates the words 'Bonus Ball' on the backglass and awards an extra ball. Maximum one Bonus Ball per ball played, and an unearned lit Special does not carry-over to the next ball. A liberal/conservative operator option allows the arrows to advance two steps per switch hit instead of just one step. The 'arrow advance' units under the playfield are actually the clever repurposing of score reel units, and a numberless score reel is attached to each one. Reportedly, the clicking sound each reel makes is not noticeable during game play.

Maximum displayed point score is 9,999,000 points.

Replay wheel maximum: 37

Sound: electronic card and speaker with volume pot, knocker.

Art by: Lorenzo Rimondini
Notes: The artist's initials can be seen on the backglass, on the tail of the aircraft on the tarmac.

Pictured in this listing is an Early Production game with serial number 0003 and having bumper caps with the 'radial blue arrows' design indicating '1000 points", just like the game in the manufacturer flyer. At variance from the flyer, the factory did not wire a jack in this game to allow a choice between Replay or Add-a-ball modes, leaving it as Replay-only, a fact supported by the schematic that came with the game. That is probably why only the first five of the ten Ball-in-Play lights in the backbox insert were wired with lamp sockets, leaving blank holes for what would be balls 6 thru 10. Elsewhere on the insert, the factory labeled a place for a jack field for the operator to select one of ten score thresholds at which the biri-biri sound would play, but did not install the jack for it. We speculate that the higher thresholds for this award would require an add-a-ball mode that this game did not have. The schematic indicated biri-biri was awarded at a fixed threshold of 4 million points.

Our speculation may be groundless because we have pictures of a game with serial number 0120 showing it also does not have the biri-biri threshold jack, yet it does have the factory-installed Add-a-ball capability. A former owner of this game states the biri-biri activated at a fixed threshold of 4 million points (with a sound effect as if World War III has begun!) but there was no schematic with the game to see if it supported Add-a-ball without biri-biri threshold choices. Nine of the ten Ball-in-Play lights in the backbox insert were wired with lamp sockets, leaving a blank hole for the tenth one. A design error exists that allows a player to insert a second coin just before shooting the first ball in play, and this adds additional balls to play. Interestingly, this game has an alternate backglass design, in that the wings of the airborne Concorde lack the many gold and blue lines shown on all other glasses for which we have pictures. Also, the control tower is drawn without the artful lines to indicate it was constructed of individual bricks. Our only image of this backglass barely evidences these unique differences, and we invite additional images from anyone who might have this 'alternate' version. As would be expected of a replay export game, the reverse side of the backglass shows the ball count for 6 through 10 is represented by actual numbers and not the typical symbols used by games intended for domestic use in Italy.

**

The first Concorde, the 001, flew its maiden flight on March 2, 1969 over France. The first commercial passenger flights took place on January 21, 1976 when a British Airways flight traveled from Heathrow to Bahrain at the same time that an Air France jet flew from Paris to Rio de Janeiro. The last supersonic flight occurred October 24, 2003 when British Airways flew from New York to Heathrow. Air France had already grounded its supersonic fleet the previous May.

The British/French Concorde was not the first supersonic airliner to fly. A Soviet prototype Tupolev TU-144 made its first flight on December 31, 1968 but didn't break the sound barrier until June 5, 1969.

Photos in: The Pinball Compendium 1970-1981External Link, page 120
Pinball PerspectivesExternal Link, pages 222-225
Files: 11 MB PDF Flyer - Large Size [Zaccaria]
Images:
(click to zoom)
Image # 2853: Supersonic Backglass
Backglass

466x440
 
Image # 3425: Supersonic Italian Flyer - Front 
(The back of this flyer is in English.)
Italian Flyer - Front*

534x774
 
Image # 11209: Supersonic Italian Flyer - Back 
(The front of this flyer is in Italian.)
Italian Flyer - Back*

641x449
 
Image # 19660: Supersonic Illuminated Backglass
Illuminated Backglass

427x526
[The Halifax Pinball Company]
Image # 19661: Supersonic Illuminated Upper Playfield
Illuminated Upper Playfield

600x800
[The Halifax Pinball Company]
Image # 19662: Supersonic Illuminated Lower Playfield
Illuminated Lower Playfield

600x800
[The Halifax Pinball Company]
Image # 19663: Supersonic Illuminated Playfield
Illuminated Playfield

800x600
[The Halifax Pinball Company]
Image # 19664: Supersonic Cabinet - Left
Cabinet - Left

547x570
[The Halifax Pinball Company]
Image # 19665: Supersonic Cabinet - Right
Cabinet - Right

492x573
[The Halifax Pinball Company]
Image # 33441: Supersonic Backglass
Backglass

320x480
[Mark Culbert]
Image # 33442: Supersonic Upper Playfield
Upper Playfield

640x427
[Mark Culbert]
Image # 33443: Supersonic Upper Playfield
Upper Playfield

320x480
[Mark Culbert]
Image # 33444: Supersonic Illuminated Upper Playfield
Illuminated Upper Playfield

640x427
[Mark Culbert]
Image # 33445: Supersonic Middle Playfield
Middle Playfield

640x427
[Mark Culbert]
Image # 33446: Supersonic Flipper Area
Flipper Area

640x427
[Mark Culbert]
Image # 33447: Supersonic Cabinet - Left
Cabinet - Left

640x427
[Mark Culbert]
Image # 33448: Supersonic Backbox - Left
Backbox - Left

238x460
[Mark Culbert]
Image # 33449: Supersonic Backbox - Right
Backbox - Right

320x480
[Mark Culbert]
Image # 33450: Supersonic Front
Front

513x427
[Mark Culbert]
Image # 33451: Supersonic Inside Cabinet
Inside Cabinet

320x480
[Mark Culbert]
Image # 33452: Supersonic Inside Backbox
Inside Backbox

320x480
[Mark Culbert]
Image # 33453: Supersonic Inside Backbox
Inside Backbox

320x480
[Mark Culbert]
Image # 33454: Supersonic Illuminated Front View
Illuminated Front View

249x439
[Mark Culbert]
Image # 53292: Supersonic Under Playfield
Under Playfield

900x1200
[Stef Hatton]
Image # 53293: Supersonic Inside Cabinet
Inside Cabinet

1200x900
[Stef Hatton]
Image # 55867: Supersonic Early Production Backglass 
(Serial number 0003.)
Early Production Backglass*

1200x1597
[Nick Whiting]
Image # 55868: Supersonic Early Production Playfield 
(Serial number 0003.)
Early Production Playfield*

1200x1597
[Nick Whiting]
Image # 55869: Supersonic Early Production Inside Backbox 
(The sound card and speaker were removed at some point, revealing a round hole. Nearby is the jack for it, from which an after-factory white cable and wire extends to the lower cabinet to a Gottlieb EM chime unit. The add-a-ball option jack was not installed at the factory. The ball-in-play light bulb sockets were not installed for balls 6 through 10. Serial number 0003.)
Early Production Inside Backbox*

1200x1597
[Nick Whiting]
Image # 55870: Supersonic Early Production - Biri-Biri Mode 
(This option disables the biri-biri sound. Serial number 0003.)
Early Production - Biri-Biri Mode*

1200x900
[Nick Whiting]
Image # 55871: Supersonic Early Production - Match Unit 
(Serial number 0003.)
Early Production - Match Unit*

960x1280
[Nick Whiting]
Image # 55872: Supersonic Early Production - Match Unit 
(Serial number 0003.)
Early Production - Match Unit*

960x1280
[Nick Whiting]
Image # 55873: Supersonic Early Production - No Biri-Biri Threshold Jacks 
(The jack field for selecting when the biri-biri sound will activate was not installed at the factory. Serial number 0003.)
Early Production - No Biri-Biri Threshold Jacks*

1200x900
[Nick Whiting]
Image # 55874: Supersonic Early Production - No Add-A-Ball Option 
(The jack field for selecting Mode of Play was not installed at the factory. Serial number 0003.)
Early Production - No Add-A-Ball Option*

1200x900
[Nick Whiting]
Image # 55875: Supersonic Early Production - Inside Cabinet 
(The chime unit on the lower right is not original to this game. The white cable and wire for this chime unit can be seen stapled to the cabinet wall and going to the backbox where the manufacturer's sound card and speaker used to be. Serial number 0003.)
Early Production - Inside Cabinet*

1200x1600
[Nick Whiting]
Image # 55876: Supersonic Early Production - Operator Options 
(Serial number 0003.)
Early Production - Operator Options*

1200x900
[Nick Whiting]
Image # 55877: Supersonic Early Production - Fuses 
(Serial number 0003.)
Early Production - Fuses*

907x708
[Nick Whiting]
Image # 55878: Supersonic Early Production - Transformer 
(Serial number 0003.)
Early Production - Transformer*

1200x900
[Nick Whiting]
Image # 55879: Supersonic Early Production - Play Meter And Tilts 
(Serial number 0003.)
Early Production - Play Meter And Tilts*

1200x900
[Nick Whiting]
Image # 55880: Supersonic Early Production - Score Motor 
(Serial number 0003.)
Early Production - Score Motor*

1200x900
[Nick Whiting]
Image # 55881: Supersonic Early Production - Replay Unit 
(Serial number 0003.)
Early Production - Replay Unit*

960x1280
[Nick Whiting]
Image # 55882: Supersonic Alternate Backglass - No Lines 
(The wings of the flying Concorde lack the blue and gold lines found on other backglasses. The tower wall lacks the artful lines to indicate individual bricks. Serial number 00120.)
Alternate Backglass - No Lines*

960x1174
[Nick Whiting]
Image # 55883: Supersonic Inside Backbox 
(The jack field in the lower left corner for selecting when the biri-biri sound will activate was not installed at the factory. Along the bottom edge of the insert, only nine of the ten Ball In Play lights were wired from the factory. Serial number 00120.)
Inside Backbox*

960x1280
[Nick Whiting]
Image # 55884: Supersonic Under Playfield 
(The alternating unit can be seen in the upper left corner of the playfield board. The metal playfield support stick on the right may have been installed after-factory to replace a broken wood one. Serial number 00120.)
Under Playfield*

960x1280
[Nick Whiting]
Image # 55885: Supersonic Inside Cabinet 
(The metal playfield support stick on the right may have been installed after-factory to replace a broken wood one. Serial number 00120.)
Inside Cabinet*

960x1280
[Nick Whiting]
Image # 61115: Supersonic Artist Initials on Backglass 
(The initials 'L R' are on the tail of the aircraft.)
Artist Initials on Backglass*

1200x866
[Marco Rossignoli]
Image # 62192: Supersonic British Flyer - Front
British Flyer - Front

1200x1692
[Duncan Brown]
Image # 62193: Supersonic British Flyer - Back
British Flyer - Back

1200x851
[Duncan Brown]
 

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