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Average Fun Rating: | 7.0/10 (64 ratings/51 comments) [ Add Your Rating! ] | |||||
Manufacturer: | Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally] | |||||
Project Date: | April 25, 1978 | |||||
Date Of Manufacture: | June, 1979 | |||||
Model Number: | 1152-E | |||||
MPU: | Bally MPU AS-2518-35 | |||||
Type: | Solid State Electronic (SS) | |||||
Production: | 17,000 units (confirmed) | |||||
Serial Number Database: | View at The Internet Pinball Serial Number Database (IPSND.net) (External site) | |||||
Theme: | Licensed Theme - Music | |||||
Notable Features: | Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (8), Spinning targets (2), 4-bank drop targets (1), Right outlane detour gate. Backglass light animation (letters in K-I-S-S light up when scored, animate during Game Over). Maximum displayed point score is 999,990 points per player. Sound: electronic, EM knocker Tilt penalty: ball in play. | |||||
Design by: | Jim Patla | |||||
Art by: | Kevin O'Connor | |||||
Notes: | Used a different power supply than the other 3rd generation tables. The games shipped to Germany had backglasses and playfields with the word KISS having a rounded letter "S" instead of ones shaped like a lightning bolt "S" taken from the runic alphabet. The latter style was used as a double-sig logo and made infamous by Nazi Germany's Schutzstaffel. A 'Kiss' prototype was built which used speech. It was an emergency response to Williams' 1979 'Gorgar', the first talking pinball machine, so Bally pulled a game off of the production line to experiment with, and Kiss happened to be the game in production. Allan Reizman, Engineering Lab Supervisor at Bally from 1977 to 1983, shares his remembrances of this: The talking Kiss prototype did make it out of the lab at least once and was displayed at the 1979 AMOA show in Chicago where it was viewed by all. I believe it said things like, "Shoot the K" and "Kiss!" when you completed a Kiss row. Somebody recently reminded me it groaned, "Too much Rock and Roll!" when you tilted it. Not to be confused with the AMOA talking game, there were also a reported eleven prototype Kiss games made with blue vacuum fluorescent displays. These games did not have speech and used an Intel CPU chip, having three boards: a power supply board, an oversized MPU/IO driver combo board, and a Display board. In our Files section are three schematics that Allan Reizman said are correct for these prototypes only and carry the date and initials of Norm Wurz, Bally draftsman. It was determined the combo board was too large and thus impractical for production use and so Bally went to a separate IO driver board for future development. It was also determined the Motorola CPU chipset was best for pinball applications. Therefore, these Kiss prototype games are a completely different design with no speech than the latter Flash Gordon and Eight Ball Deluxe prototypes. Those games had Squawk & Talk speech and used the Motorola 6803 system as opposed to the Intel and were the test bed for the Bally production 6803 MPU system. In this listing is number three of the reported eleven prototypes made, and the Bally paperwork refers to it as an Engineering Sample. The information provided by its owner is as follows: Bally gave their employee Bruce Kalas this Kiss game on June 29, 1982. Bruce had the game until 1988. Project number NT 1152. Per Bruce, the game did work. The backglass does not lift out, it hinges. There is no on/off switch under the cabinet bottom. The game is supposed to start by typing in a code in the backbox keypad, which has the words Game, Enter, and Test. There are no batteries on the board(s) in the backbox. The ROMS say "experimental". Every coil is marked by hand. The owner subsequently commented on what the original Bally owner had told him about the disposition of the other ten prototypes: This machine (serial number 1152-3) was given to the original owner free by Bally. He said the boss came and told all the workers to come and stand by the machine that they wanted and the Kiss prototypes were the only ones left from which to choose. There were 11 prototypes and he was the last employee to choose so he got prototype number 3. The other 8 were destroyed with sledgehammers. He said he watched them do it. He claims he didn't want the machine but the price was free so he took it. In our Files Section is a Power Supply Schematic unique to these 11 games. We saw handwriting on it stating, "This schematic represents P.C.B. used on 12 Kiss pilots." We asked Allen Reizman of this was his handwriting and if the 12th game was the AMOA talking game. He replied: Yes that's my handwriting. I remember there were 11 Kiss New Tech prototypes deployed. The official name of those games would be, ‘Intel based, New Technology games’. These games are identified as having a modified standard cabinet with a backbox equipped with blue VF (vacuum fluorescent) alphanumeric displays. The 12th may have been the lab dev game. Only way to confirm the exact number is for everyone with these prototypes report their serial numbers. In addition to the above prototype games, see also Bally's 1979 'KISS (fiberglass prototype)'. | |||||
Photos in: |
Silver Knight pp. April/May 1995 Pinball Art, pages 58 and 64 The Complete Pinball Book, pages 15, 99, 104, and 204 Mike Pacak's Pinball Flyer Reference Book G-R Arcade Treasures, page 93 Pinball Machines (Eiden-Lukas), page 96 Pinball Snapshots, pages 4, 119-123, and 182 Pinball The Lure of the Silverball, page 93 Pinball (Ciuffo), page 112 | |||||
Easter Eggs: | Available at Cows and Easter Eggs (External site) | |||||
ROMs: | 8 KB | ZIP | Prototype ROM Set | [Bally Manufacturing Inc.] | ||
8 KB | ZIP | ROMs | [Bally Mfg. Corp.] | |||
Documentation: | 2 MB | Control Board Schematic (for the prototypes with blue displays and no speech) | [Bally Mfg. Corp.] | |||
461 KB | Display Schematic (for the prototypes with blue displays and no speech) | [Bally Mfg. Corp.] | ||||
12 MB | English Manual | [Bally Mfg. Corp.] | ||||
532 KB | German Manual | [Bally Mfg. Corp.] | ||||
220 KB | Omissions to Schematic Diagrams (user-submitted) | [John Briguglio] | ||||
831 KB | Power Supply Schematic (for the prototypes with blue displays and no speech) | [Bally Mfg. Corp.] | ||||
2 MB | Schematic Diagram (paginated) | [Bally Mfg. Corp.] | ||||
Files: | 2 MB | Original Factory Software Floppy Disks and Development Notes | [Bally Mfg. Corp.] | |||
17 KB | Prototype Game With Speech - Info From Bally Engineer Allan Reizman | [Allan Reizman] | ||||
Images: (click to zoom) | ||||||
Source: | Photo |
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