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Rollergames


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Rollergames / IPD No. 2006 / April 04, 1990 / 4 Players
 
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Average Fun Rating: [ 8 stars - Click for comments ]    7.5/10  (57 ratings/38 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: April 04, 1990
Model Number: 576
Common Abbreviations: RG
MPU: Williams System 11C
Type: Solid State Electronic (SS) [?]
Production: 5,000 units   (approximate)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Sports - Roller Derby - Roller Skating - Licensed Theme
Notable Features: Flippers (3), Multiball, ball-catching magnet near upper flipper, two-stage kickback in left outlane (shoots the ball straight up a little ramp, onto another kicker that is not otherwise in play, and finally around the orbit to the upper right flipper).
Design by: Steve Ritchie
Art by: Pat McMahon, Linda Deal (aka Doane)
Mechanics by: Carl Biagi
Music by: Dan Forden
Sound by: Dan Forden
Software by: Mark Penacho
Notes: Pat McMahon was the artist for both backglass and playfield. Linda Deal did the backbox art.

Mark Penacho informs us that Steve Ritchie was the male voice but does not remember who the female voice was. The music vocals were not from the TV show; they were recorded locally. The singer was a friend of Dan Forden but Mark did not know her name.

The magnet on this game is at the end of the upper (right) flipper. There's a "magnet' shot just to the left of center that leaves the ball in a saucer. When hit (when lit), the game says, "Don't Flip!", a VUK fires the ball up, through a wireform, and right in front of the flipper, where it sticks on the magnet. The game says, "Flip!", and the ball goes right up the ramp.

The "wall" ramp shot, when "ball lock" is lit, leads the ball down a wireform ramp to a capture area. When 2 balls have been captured and the ball lock is lit, the two balls in the lock area will eject, travel around a circular wireform ramp over the playfield and return to the capture area. Making the third ball lock begins multi-ball.

This game has very addictive background music, with separate tunes for the standard game, 2 ball lock, multi-ball, "go for the wall", and jackpot mode.

The prototype game shown here, serial number 576X360003, has five drop targets instead of five standup targets. Reportedly, a few production games were made with these drop targets before they were changed to standup targets for the remainder of the production run. In our Files Section is the original ROMs for these drop targets (AD2, for American Drops) from Williams. This prototype game also has the expected red lamp boards under the playfield.

Also shown here are pictures of an Early Production backbox, serial number 576I365026, showing a different speaker panel and providing for fifteen flasher bulbs. Very early machines had fifteen #906 flashers in the backbox inserts. They were removed after the samples were made, but Williams used up the harnesses and inserts that they had left. Because of this, there were games with flashers, games with holes for flashers but no sockets and harnesses, and games that didn't have the holes.

Production Run Records for Rollergames:
Production Start Date: Apr-4-1990
Production End Date: Jun-21-1990
Production Run Quantity: approximately 5000, adjusted from 5100 without notation.
First ship date: Apr-5-1990
Last ship date: Oct-17-1990

Rollergames was a short-lived roller derby TV show.

Marketing Slogans: "Stay on Track with another Williams Winner!"
"Let the Good Times Roll!"
Photos in: Chicago Tribune May 21, 1990, pp. Sect. 4, p. 1:4. pp. (Game, PF-detail of advertising)
The Pinball Compendium 1982 to PresentExternal Link, page 124
The Complete Pinball BookExternal Link, page 33
Mike Pacak's Pinball Flyer Reference Book G-R
Rule Sheets: Rollergames Rulesheet Version 2.0 (Jan/08/1994), by Michael Dunn  
Owners List URL:http://www.pinballowners.com/owners/2006  (External site)
ROMs: 241 KB ZIP Complete Romset (European Prototype 1) [Williams Electronic Games]
  236 KB ZIP Complete Romset (Prototype US ROMS, CPU + Sound PA1, Speech PA2) [Williams Electronic Games]
  36 KB ZIP Game ROM AD2 (for games with SKATE drop targets) [Williams Electronic Games]
  262 KB ZIP Game ROM L-2 [Williams Electronic Games]
  82 KB ZIP Game ROMS (EA-3) [Williams Electronic Games]
  36 KB ZIP Game ROMS French Level 2 [Williams Electronic Games]
  36 KB ZIP Game ROMS French Level 3 [Williams Electronic Games]
  36 KB ZIP Game ROMS German Level 3 CPU [Williams Electronic Games]
  36 KB ZIP Game ROMS LA2 CPU (see Service Bulletin dated 23 May 1990) [Williams Electronic Games]
  61 KB PDF Switch 15 Causing Test Report in Early Game ROMs [John Wart, Jr.]
Documentation: 5 MB PDF English Manual [Williams Electronic Games]
  529 KB PDF Manual Addendum (dated April 1990 and stapled to page 59 of Manual) [Williams Electronic Games]
Service Bulletins: 2 MB PDF Service Bulletin SS63 (dated 15 May 1990 - "Deep Freeze" Magnet Performance Adju [Williams Electronic Games]
  2 MB PDF WMS Service Bulletin SS64 (dated 15 May 1990 - Upper Diverter Assembly Improveme [Williams Electronic Games]
  710 KB PDF WMS Service Bulletin Unnumbered (dated 23 May 1990 - Diverter Gate Spring Breaka [Williams Electronic Games]
Images:
(click to zoom)
Image # 4543: Rollergames Flyer, Front
Flyer, Front

887x1153
 
Image # 4544: Rollergames Flyer, Back
Flyer, Back

887x1153
 
Image # 8601: Rollergames Full Machine
Full Machine

649x1086
[Steve Nordseth]
Image # 8602: Rollergames Cabinet Right
Cabinet Right

650x683
[Steve Nordseth]
Image # 8603: Rollergames Cabinet Left
Cabinet Left

658x697
[Steve Nordseth]
Image # 8604: Rollergames Playfield
Playfield

654x872
[Steve Nordseth]
Image # 23855: Rollergames Backbox
Backbox

1024x757
[Philippe Thibault]
Image # 28972: Rollergames Playfield
Playfield

1024x1365
[Federico Ravagnati]
Image # 28973: Rollergames Playfield Detail
Playfield Detail

1024x768
[Federico Ravagnati]
Image # 28974: Rollergames Playfield Detail
Playfield Detail

1024x768
[Federico Ravagnati]
Image # 30750: Rollergames Under Playfield
Under Playfield

1024x1365
[Philippe Thibault]
Image # 30751: Rollergames Stripped Upper Playfield
Stripped Upper Playfield

1024x768
[Philippe Thibault]
Image # 34189: Rollergames Illuminated Playfield 
(This is a regular production game.)
Illuminated Playfield*

768x1024
[Vincent Giovannone]
Image # 38881: Rollergames Upper Playfield 
(The rose-colored plastic above the green drop targets is not original to this game.)
Upper Playfield*

1024x769
[Matteo Virdis]
Image # 38882: Rollergames Roller Teams
Roller Teams

1024x769
[Matteo Virdis]
Image # 38883: Rollergames Skate Targets
Skate Targets

1024x769
[Matteo Virdis]
Image # 38884: Rollergames Right Jetway
Right Jetway

826x1100
[Matteo Virdis]
Image # 38885: Rollergames Atomic Whip Targets 
(The rose-colored plastic above the green drop targets is not original to this game.)
Atomic Whip Targets*

1000x751
[Matteo Virdis]
Image # 38886: Rollergames Ball View 
(The rose-colored plastic above the green drop targets and below the pop bumper cap is not original to this game.)
Ball View*

1024x769
[Matteo Virdis]
Image # 38887: Rollergames Playfield 
(The rose-colored plastic above the green drop targets is not original to this game.)
Playfield*

900x1198
[Matteo Virdis]
Image # 38888: Rollergames Illuminated Ball View 
(The rose-colored plastic above the green drop targets and below the pop bumper cap is not original to this game.)
Illuminated Ball View*

1024x769
[Matteo Virdis]
Image # 38889: Rollergames Diamond Plate Logo
Diamond Plate Logo

1000x956
[Matteo Virdis]
Image # 38890: Rollergames Outhole
Outhole

1024x769
[Matteo Virdis]
Image # 38891: Rollergames The Pit
The Pit

1024x769
[Matteo Virdis]
Image # 45037: Rollergames Inside Backbox
Inside Backbox

640x480
[John Gray]
Image # 45038: Rollergames Inside Backbox
Inside Backbox

640x480
[John Gray]
Image # 45261: Rollergames Backglass
Backglass

1024x689
[Jean-Pierre Renault]
Image # 63825: Rollergames Prototype Game - Drop Target Bank 
(Serial number 576 X360003.)
Prototype Game - Drop Target Bank*

1200x797
[John Wart, Jr.]
Image # 63826: Rollergames Prototype Game - Different Skater Plastic 
(Colors of skater plastic on left are different than production games. Serial number 576 X360003.)
Prototype Game - Different Skater Plastic*

1200x797
[John Wart, Jr.]
Image # 63827: Rollergames Prototype Game - Different Artwork 
(Serial number 576 X360003.)
Prototype Game - Different Artwork*

1200x797
[John Wart, Jr.]
Image # 63828: Rollergames Prototype Game - Different Artwork 
(Serial number 576 X360003.)
Prototype Game - Different Artwork*

1200x797
[John Wart, Jr.]
Image # 63829: Rollergames Prototype Game - Serial Number 
(Serial number 576 X360003.)
Prototype Game - Serial Number*

1200x797
[John Wart, Jr.]
Image # 63830: Rollergames Prototype Game - Under Playfield 
(Serial number 576 X360003.)
Prototype Game - Under Playfield*

1026x1806
[John Wart, Jr.]
Image # 63831: Rollergames Prototype Game - Extra Switch 
(Serial number 576 X360003.)
Prototype Game - Extra Switch*

1200x1807
[John Wart, Jr.]
Image # 63832: Rollergames Prototype Game - XR7 Designation 
(The code 'XR7' indicated this playfield was coated with an experimental urethane playfield clear coating, later produced as 'Diamond Plate'. Serial number 576 X360003.)
Prototype Game - XR7 Designation*

1200x797
[John Wart, Jr.]
Image # 63833: Rollergames Early Production Speaker Panel 
(Serial number 576 I365026.)
Early Production Speaker Panel*

804x797
[John Wart, Jr.]
Image # 63834: Rollergames Early Production Backbox Insert - 15 Flash Lamps 
(Serial number 576 I365026.)
Early Production Backbox Insert - 15 Flash Lamps*

1200x797
[John Wart, Jr.]
 

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