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Average Fun Rating: | Needs More Ratings! 7.2 / 10 (5 ratings) [ Add Your Rating! ] | ||||||||||||||||||||||||||||
Manufacturer: | Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams] | ||||||||||||||||||||||||||||
Date Of Manufacture: | March, 1965 | ||||||||||||||||||||||||||||
Model Number: | 311 | ||||||||||||||||||||||||||||
Type: | Electro-mechanical (EM) | ||||||||||||||||||||||||||||
Production: | 550 units (confirmed) | ||||||||||||||||||||||||||||
Serial Number Database: | View at The Internet Pinball Serial Number Database (IPSND.net) (External site) | ||||||||||||||||||||||||||||
Theme: | Sports - Skiing | ||||||||||||||||||||||||||||
Specialty: | Add-A-Ball | ||||||||||||||||||||||||||||
Notable Features: | Flippers (4), Pop bumpers (4), Passive bumpers (3), Slingshots (2), Kick-out holes (2), Standup target (1), Right outlane ball return gate. Illuminated backglass marquee. Backglass light animation (mountain climber ascends mountain). Drop-down cabinet. Scoring A-B-C-D-E in sequence advances the climber up the mountain. When climber is almost at the summit, the climber lamp flashes. Climber reaching summit briefly lights a flag there, two add-a-balls are awarded, and the animation resets to light the climber back to the beginning of the climb. This is a carryover feature from game to game. Rollover buttons light one-at-a-time starting at the bottom button. Hitting a lit button lights the one above it. Hitting the top rollover button when lit lights target. Hitting lit target opens gate, awards 300 points, and increases kick-out hole value. Maximum displayed point score is 9,999 points. Sound: knocker Tilt penalty: Game Over | ||||||||||||||||||||||||||||
Design by: | Steve Kordek | ||||||||||||||||||||||||||||
Art by: | Art Stenholm | ||||||||||||||||||||||||||||
Notes: | The replay version of this game is Williams' 1965 'Alpine Club'. The reverse side of the backglass shows the mountain climber is silkscreened fourteen times. However, the backbox insert shows only ten lamps were provisioned in the stepping mechanism to light the climber. This shows a decision was made by Williams to eliminate four steps in this carry-over feature. While this decision likely was made before production began, if anyone has a Sample or Early Production game, please let us know, so we can see whether it has ten or fourteen steps of animation. | ||||||||||||||||||||||||||||
Photos in: |
Mike Pacak's Pinball Flyer Reference Book S-Z Pinball Trader, Issue 28, May 1991, page 33 | ||||||||||||||||||||||||||||
Images: (click to zoom) |
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