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White Water


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White Water / IPD No. 2768 / January, 1993 / 4 Players
 
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Average Fun Rating: [ 8 stars - Click for comments ]    8.2/10  (401 ratings/252 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: January, 1993
Model Number: 50018
Common Abbreviations: WW, WH20, WH2O
MPU: Williams WPC (Fliptronics 2)
Type: Solid State Electronic (SS) [?]
Production: 7,008 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Rafting, Water Sports, Myth and Legend
Notable Features: Flippers (3), Pop bumpers (3), Upper mini-playfield, Left outlane kickback. Multiple ramps. "Whirlpool" funnel.
Toys: Interactive BigFoot figure that needs to be distracted in order to let the ball come into his cave. Bigfoot turns and spins head for certain shots.
Design by: Dennis Nordman
Art by: John Youssi
Dots/Animation by: Scott Slomiany
Mechanics by: Win Schilling
Music by: Chris Granner
Sound by: Chris Granner
Software by: Mike Boon
Notes: Needs to be kept clean as there are optical sensors on the outer sides of some plastic lanes, upper mini-playfield can be a bit hard to get off.

Dennis Nordman said his 1952 Dodge panel truck is shown on the backglass and that Big Foot is based on his own countenance.

Pictured in this listing is a "negative" image of the backbox topper and in this image we see the Williams logo is at the center and not on the left side as found in production games, as well as the absence of the eagle on the right side. John Youssi thought it might be a "film separation" but referred us to Greg Freres who conceived this topper. We asked Greg to explain this negative image and its place in the manufacture of the topper artwork. Greg replies:

This is is a film "continuous tone" negative of what was probably the "color comp" that John prepared before going to the final airbrushed painting. This is not yet a film separation - that would be the next step in the process (see below). We probably experimented with the rough color piece before getting too far into the project.

All of our full color work from paintings had an intermediate step in the process. After completing the full color illustration for a backglass, we sent that to our color separator and they would shoot a 8x10 color transparency, first a negative, then a positive image. That transparency was then sent back to the color separator and it would be placed on a drum scanner for scanning into their system so they could output the necessary CMYK films for either silk-screen (backglasses printed on glass) or litho printing (translites on plastic). The color adjustments were very different for these two methods of printing including size of the dot patterns, angles of the dot patterns relative to each other, and density setting when creating the films to compensate for each of the printing methods.

Back when illustrators worked on illustration board, some separators would literally "peel" the top layer of illustration board off of the backing so they could roll the illustration onto a drum scanner for better color matching (think first generation). But we requested our separator NOT to peel the illustration so we could have the art intact without risk of damage. Since illustration for advertising was less "sacred" to the end user, illustrators were less finicky about the end of life for the illustration since the agency they did the work for probably didn't give the art back to the artist unless requested in the contract/agreement.

So the image that we used from the transparency was more 2nd generation since the original art was scaled down to 8x10 then enlarged back to full size for the backglass (90% of pinball backglasses were painted at same size as the printed piece but some were painted larger, and reduced down to the backglass size to hold details better. One example of this for me was "Revenge From Mars" - since the backglass size was quite a bit smaller than what we did on standard pinball cabinets I made the choice to paint the illustration larger, again to hold details better.)

Marketing Slogans: "Go with the Flow"
"White Water is a ball is a ball is a ball..."
Rule Sheets: Whitewater Guide (Jul/26/1995), by Sigma  
Whitewater Tip Sheet (Mar/12/1993), by David Stewart  
Easter Eggs:Available at Cows and Easter Eggs  (External site)
Additional Media:Promotional Video (at YouTube)  (External site)
ROMs: 357 KB ZIP Home ROM LH6   (Removed by request of Planetary Pinball)    
  349 KB ZIP Revision LA-2 Game ROM [Williams Electronic Games, Inc.]
  511 KB ZIP Revision P-6 Game ROM (Includes P-0 Sound Roms) [Williams Electronic Games, Inc.]
  344 KB ZIP Revision P-8 Game ROM (Allows All 3 Gold Mine Awards) [Williams Electronic Games, Inc.]
  726 KB ZIP Sound ROMs [Williams Electronic Games, Inc.]
  360 KB ZIP Whitewater L5 rom revision [Williams Electronic Games, Inc.]
Documentation: 10 MB PDF English Manual [Williams Electronic Games]
  1 MB PDF Operators Handbook [Williams Electronic Games]
  208 KB TXT Parts List
  2 MB PDF WPC Schematic Manual (Revised May 17, 1993) [Williams Electronic Games Inc.]
Service Bulletins: 9 KB PDF Service Bulletin #50 [Williams Electronic Games, Inc.]
  5 KB PDF Service Bulletin #51 [Williams Electronic Games, Inc.]
Images:
(click to zoom)
Image # 4578: White Water Flyer, Front
Flyer, Front

887x1153
 
Image # 4579: White Water Flyer, Back
Flyer, Back

887x1153
 
Image # 5256: White Water Illuminated Front View
Illuminated Front View

640x853
[Jeff Ball]
Image # 5257: White Water Illuminated Translite
Illuminated Translite

640x480
[Jeff Ball]
Image # 5258: White Water Waterfall Topper
Waterfall Topper

640x480
[Jeff Ball]
Image # 5259: White Water Illuminated Playfield
Illuminated Playfield

640x853
[Jeff Ball]
Image # 5260: White Water Illuminated Upper Playfield
Illuminated Upper Playfield

640x480
[Jeff Ball]
Image # 5261: White Water Insanity Falls
Insanity Falls

640x480
[Jeff Ball]
Image # 5262: White Water Bigfoot Smiling
Bigfoot Smiling

640x480
[Jeff Ball]
Image # 5263: White Water Playfield - Ball View
Playfield - Ball View

640x480
[Jeff Ball]
Image # 5264: White Water Lost Mine
Lost Mine

640x480
[Jeff Ball]
Image # 5265: White Water Boulder Garden
Boulder Garden

640x480
[Jeff Ball]
Image # 5266: White Water Bigfoot's Cave
Bigfoot's Cave

640x480
[Jeff Ball]
Image # 5267: White Water Illuminated Lower Playfield
Illuminated Lower Playfield

640x480
[Jeff Ball]
Image # 8618: White Water Backbox and Topper
Backbox and Topper

599x738
[Steve Nordseth]
Image # 8620: White Water Cabinet - Right
Cabinet - Right

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[Steve Nordseth]
Image # 8621: White Water Cabinet - Left
Cabinet - Left

658x801
[Steve Nordseth]
Image # 8622: White Water Cabinet - Front
Cabinet - Front

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[Steve Nordseth]
Image # 9339: White Water Cabinet - Full View
Cabinet - Full View

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[Allen Shope]
Image # 9340: White Water Cabinet - Left
Cabinet - Left

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[Allen Shope]
Image # 9341: White Water Cabinet - Right
Cabinet - Right

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[Allen Shope]
Image # 9342: White Water Cabinet - Front
Cabinet - Front

500x346
[Allen Shope]
Image # 9343: White Water Backbox and Topper
Backbox and Topper

500x667
[Allen Shope]
Image # 9344: White Water Playfield
Playfield

500x667
[Allen Shope]
Image # 9345: White Water Playfield - Detail
Playfield - Detail

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[Allen Shope]
Image # 9346: White Water Playfield - Detail
Playfield - Detail

350x467
[Allen Shope]
Image # 9347: White Water Playfield - Detail
Playfield - Detail

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[Allen Shope]
Image # 9348: White Water Playfield - Detail
Playfield - Detail

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[Allen Shope]
Image # 9349: White Water Playfield - Detail
Playfield - Detail

350x467
[Allen Shope]
Image # 9350: White Water Playfield - Detail
Playfield - Detail

350x467
[Allen Shope]
Image # 9352: White Water Playfield - Detail
Playfield - Detail

350x467
[Allen Shope]
Image # 9353: White Water Playfield - Detail
Playfield - Detail

500x375
[Allen Shope]
Image # 9354: White Water Playfield - Detail
Playfield - Detail

500x375
[Allen Shope]
Image # 9355: White Water Playfield - Detail
Playfield - Detail

350x467
[Allen Shope]
Image # 9356: White Water Inside Cabinet
Inside Cabinet

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[Allen Shope]
Image # 9357: White Water Under Playfield
Under Playfield

500x667
[Allen Shope]
Image # 9358: White Water Inside Backbox
Inside Backbox

500x667
[Allen Shope]
Image # 21911: White Water Partially Stripped Playfield - Detail
Partially Stripped Playfield - Detail

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[Allen Shope]
Image # 21912: White Water Partially Stripped Playfield - Detail
Partially Stripped Playfield - Detail

480x640
[Allen Shope]
Image # 21913: White Water Partially Stripped Playfield - Detail
Partially Stripped Playfield - Detail

640x480
[Allen Shope]
Image # 21914: White Water Partially Stripped Playfield - Detail
Partially Stripped Playfield - Detail

480x640
[Allen Shope]
Image # 21915: White Water Partially Stripped Playfield - Detail
Partially Stripped Playfield - Detail

480x640
[Allen Shope]
Image # 21916: White Water Partially Stripped Playfield - Detail
Partially Stripped Playfield - Detail

480x640
[Allen Shope]
Image # 41872: White Water Illuminated Backglass and Topper
Illuminated Backglass and Topper

836x1196
[Marco Del Ry]
Image # 41873: White Water Illuminated Middle Playfield
Illuminated Middle Playfield

1200x900
[Marco Del Ry]
Image # 41874: White Water Bigfoot
Bigfoot

1200x900
[Marco Del Ry]
Image # 43226: White Water Illuminated Translite
Illuminated Translite

1200x818
[John Abrahamian]
Image # 45274: White Water Translite
Translite

1024x681
[Jean-Pierre Renault]
Image # 45275: White Water Backbox - Right
Backbox - Right

645x1600
[Jean-Pierre Renault]
Image # 45276: White Water Cabinet - Right
Cabinet - Right

1024x470
[Jean-Pierre Renault]
Image # 45277: White Water Cabinet - Front View
Cabinet - Front View

865x1600
[Jean-Pierre Renault]
Image # 47751: White Water Stripped Playfield
Stripped Playfield

1200x2449
[Ari Sovijärvi]
Image # 49251: White Water Sample Game - Playfield 
(The artist signed this particular playfield.)
Sample Game - Playfield*

1200x2465
[Scott Montesi]
Image # 49431: White Water Early Production Upper Playfield - Detail 
(Just like the game in the flyer, there is no playfield art behind the flipper. Serial number 100085.)
Early Production Upper Playfield - Detail*

1200x900
[Keith Elwin]
Image # 70977: White Water Factory Topper Negative 
(Measured approximately 7 inches by 9 inches.)
Factory Topper Negative*

1200x959
[James Loflin]
Image # 70978: White Water Factory Topper Negative 
(Measured approximately 7 inches by 9 inches)
Factory Topper Negative*

1200x838
[James Loflin]
 

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